PM3.6 - Diddy Kong - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

    GFX

    1. AsyncWait(12.0)
    2. GraphicEffect(GraphicEffect { graphic: 0, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(28.0)
    4. GraphicEffect(GraphicEffect { graphic: 0, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(WalkMiddle GFX 0x81c8)

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect2(5311)
    3. SoundEffect1(5233)
    4. SyncWait(15.0)
    5. SoundEffect2(5309)
    6. SoundEffect1(5234)
    7. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    8. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    9. Goto(WalkMiddle SFX 0xdaa0)

    Other

    1. AsyncWait(11.0)
    2. Rumble { unk1: 20, unk2: 0 }
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(WalkMiddle Other 0x21d0)